RGG’s New Virtua Fighter Project - Battle System & Gameplay Rules Revealed

RGG unveiled new information on the battle system and gameplay rules for the brand-new entry in the “Virtua Fighter” series, the New VIRTUA FIGHTER Project. Additionally, a short teaser for the game is now available alongside the Tokyo Game Show presentation, both of which can be found HERE.

This game offers two distinct battle rules to suit different play styles and preferences:

  • Standard: Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking three rounds.
  • Uprising: A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.

The game also features three groundbreaking battle systems that drive the evolution of the series:

  • Break & Rush: This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ”broken” status carries over across rounds, creating a tactical layer that adds depth and tension to every match.
  • Stunner & Stun Combo: Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasises fluidity and realism, without requiring complex inputs.
  • Flow Guard: A stylish new defensive mechanic, the Flow Guard system emphasises fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offence and defence across a variety of combat situations.

For the latest updates, please follow @VF_SEGA, VIRTUA FIGHTER on YouTube and join Virtua Fighter's Discord.

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